Byungju Lee
Volumetric Interactive Experience
Copyright © Byungju Lee 2020.
VolTech Claw Game, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
This is VolTech Claw Game, an interactive experience with the volumetric display, Voxon VX1 and space mouse.
With 360 degree nature of this platform, We utilize that as the mechanic in the claw game itself, because player have to look around to examine the location of the prizes. You'll find that playing this game on VX1 is much easier than playing on a flat screen of emulator.
After we tested other XR interfaces, We realized there is the trade-off between precision and intuitiveness. We wanted to keep this one simple, precise and as intuitive as possible. We reverse engineered our experience to find the best way to map 3d Mouse, which was originally included with their unit. We found that the XY axis of the claw game matched joystick style orientation of the space mouse and the drop button as well was perfect for the button on the 3d space mouse.
We want it to blur the line between VX1 and reality and expand the space of our experience. Every time you grab a prize and drop it into the prize box, you will see that prize drop onto the side monitor of VX1.
Volumetric Display: Interface Experiment
Interface Showcase : Emotive Insight Brainwave Headset, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
The prototype showcases an interactive meta ball, created for the volumetric display, Voxon VX1. The guest can change various values using an EEG Headset called Emotiv Insight Brainwear, changing its visual characteristics using brain-waves (noise, shapes, size, color to name a few), making it a fun toy or an art piece for the VX1.
Video Credit to Ayushuman Johri
Interface Showcase : Smartphone, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
The prototype showcases an 4 Player fighting game for the volumetric display Voxon VX1. Players control gummy bears, using their Android smartphones, in a free for all brawl as they try to knock each other off the stage. The prototype went through a few iterations, adding more visual fidelity and detail every version.
Video Credit to Ayushuman Johri
Interface Showcase : Leap Motion, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
This prototype showcases an interactive storytelling experience created for the volumetric display, Voxon VX1. The guest control the narrator's boat using a Leap Motion Controller as they traverse through an environment, following a story based on the poem 'Annabelle Lee' by Edgar Allen Poe.
Video Credit to Ayushuman Johri
Volumetric Display: Visual Experiment
Voxon VX1 + Unity Interactive Shader Experiment: Cube Wave , 2020
Voxon VX1, Korg Nano Kontrol2 Midi Controller, Unity
Voxon VX1 + Unity Interactive Shader Experiment: Blob , 2020
Voxon VX1, Korg Nano Kontrol2 Midi Controller, Unity
Looking Glass
The Looking Glass + Unity Interactive Shader Experiment, 2020
The Looking Glass, Unity, Korg Mini Kontrol 2 Midi Controller
The Looking Glass + Ricoh Theta 360 Camera, 2020
The Looking Glass, Ricoh Theta 360 Camera, Unity
The Looking Glass + Unity Shader Experiment, 2020
The Looking Glass, Unity
Looking Glass Test 01, 2019
Intel RealSense D435i, The Looking Glass, Unity
Looking Glass Test 02, 2019
Intel RealSense D435i, The Looking Glass, Unity
OpenGL
OpenGL Demo, 2019
OpenGL Demo
Shader
Unity Shader Experiment: Blob, 2019
Shader Controlled with Midi Controller, Unity
Unity Shader Experiment: Lemon, 2019
Shader Controlled with Midi Controller, Unity
Other Interactive Experiences
Kaleidoscope, 2019
Team Project, A semester, Unity, Cave Experience
Team Kaleidoscope has made an interactive installation exploring cultural implicit bias for the Askwith Kenner Global Languages and Cultures Room located in the new Tepper Quad at Carnegie Mellon University.
Kaleidoscope is chosen for SXSW 2020 Student Innovation Awards finalist
Producer: Vicky Lin, Jehan Sandhu
Programmer: Byungju Lee, Weizheng Lee, Ricardo Tucker
UX Designer: Amber Zheng
Oddly Satisfying: Building Virtual World 2018 Round 5
Team Project, 3 weeks, Unity, Cave Experience
Producer: Emily Kovalik
Programmer: Byungju Lee, Hye Lee Kim
Artist: So Young Han, Marissa Doerger
The Last ETCer: Building Virtual World 2018 Round 3
Team Project, 3 weeks, Unity, Leap Motion
Producer: Xiao He
Programmer: Byungju Lee, Xiao He
Artist: Min Pan, Yanyu Tong
Sound Designer: Mong-Yah Hsieh
Office: Building Virtual World 2018 Round 2
Team Project, 2 weeks, Unity, Meta 2(AR HMD)
Producer: Liam Philiben
Programmer: Byungju Lee, Wenyu Mao
Artist: Jinya Chen, Nidhi Ramanathan
Colors: Building Virtual World 2018 Round 0
Solo Project, 1 week, Unity
3D Modeling
Head Modeling, 2016
3D Modeling of Head using Blender
Body Modeling, In Progress
3D Modeling of Body using Blender
Photogrammetry
Photogrammetry Experiment, 2019
Photogrammetry Experiment using Agisoft Metashape Pro
Animation
Silly Animation, 2015
Modeling, Riging and Animation using Blender
Three.js
Three.js Experiment, 2016
This is an interactive experience in web browser, using three.js and Javascript.
modeling, rigging, and animation using Blender.
Motion Grapchics Demo, 2018
Motion Graphics with Adobe After Effects
Background Music: Herbie Hancock, Watermelon Man
Motion Graphics
Mapping Experience, 2012
Adobe After Effects
Background Music: The Z, Base
Projection Mapping
Digital Fabrications
Winged Victory of Samothrace with Buddha’s head, 2015
3D model collage and 3D printing Experiments
Face, 2015
3D scanning and Laser Cutting Experiments
Light Sculpture
Colors, 2013
Projector, PVC
Paintings and Drawings
Self Portrait, 2014
Acrylic Painting
Cello Human, 2013
Colored Pencil Painting
Monster, 2013
Colored Pencil Painting
House, 2013
Watercolor Painting
Typography
Adobe Illustrator
Illustrations
Adobe Photoshop
Volumetric Interactive Experience
VolTech Claw Game, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
This is VolTech Claw Game, an interactive experience with the volumetric display, Voxon VX1 and space mouse.
With 360 degree nature of this platform, We utilize that as the mechanic in the claw game itself, because player have to look around to examine the location of the prizes. You'll find that playing this game on VX1 is much easier than playing on a flat screen of emulator.
After we tested other XR interfaces, We realized there is the trade-off between precision and intuitiveness. We wanted to keep this one simple, precise and as intuitive as possible. We reverse engineered our experience to find the best way to map 3d Mouse, which was originally included with their unit. We found that the XY axis of the claw game matched joystick style orientation of the space mouse and the drop button as well was perfect for the button on the 3d space mouse.
We want it to blur the line between VX1 and reality and expand the space of our experience. Every time you grab a prize and drop it into the prize box, you will see that prize drop onto the side monitor of VX1.
Volumetric Display: Interface Experiment
Interface Showcase : Emotive Insight Brainwave Headset, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
The prototype showcases an interactive meta ball, created for the volumetric display, Voxon VX1. The guest can change various values using an EEG Headset called Emotiv Insight Brainwear, changing its visual characteristics using brain-waves (noise, shapes, size, color to name a few), making it a fun toy or an art piece for the VX1.
Video Credit to Ayushuman Johri
Interface Showcase : Smartphone, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
The prototype showcases an 4 Player fighting game for the volumetric display Voxon VX1. Players control gummy bears, using their Android smartphones, in a free for all brawl as they try to knock each other off the stage. The prototype went through a few iterations, adding more visual fidelity and detail every version.
Video Credit to Ayushuman Johri
Interface Showcase : Leap Motion, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
This prototype showcases an interactive storytelling experience created for the volumetric display, Voxon VX1. The guest control the narrator's boat using a Leap Motion Controller as they traverse through an environment, following a story based on the poem 'Annabelle Lee' by Edgar Allen Poe.
Video Credit to Ayushuman Johri
Volumetric Display: Visual Experiment
Voxon VX1 + Unity Interactive Shader Experiment: Cube Wave , 2020
Voxon VX1, Korg Nano Kontrol2 Midi Controller, Unity
Voxon VX1 + Unity Interactive Shader Experiment: Blob , 2020
Voxon VX1, Korg Nano Kontrol2 Midi Controller, Unity
Looking Glass
The Looking Glass + Unity Interactive Shader Experiment, 2020
The Looking Glass, Unity, Korg Mini Kontrol 2 Midi Controller
The Looking Glass + Unity Shader Experiment, 2020
The Looking Glass, Unity
The Looking Glass + Ricoh Theta 360 Camera, 2020
The Looking Glass, Ricoh Theta 360 Camera, Unity
Looking Glass Test 01, 2019
Intel RealSense D435i, The Looking Glass, Unity
Looking Glass Test 02, 2019
Intel RealSense D435i, The Looking Glass, Unity
OpenGL
OpenGL Demo, 2019
OpenGL Demo
Shader
Unity Shader Experiment: Blob, 2019
Shader Controlled with Midi Controller, Unity
Unity Shader Experiment: Lemon, 2019
Shader Controlled with Midi Controller, Unity
Other Interactive Experience
Kaleidoscope, 2019
Team Project, A semester, Unity, Cave Experience
Team Kaleidoscope has made an interactive installation exploring cultural implicit bias for the Askwith Kenner Global Languages and Cultures Room located in the new Tepper Quad at Carnegie Mellon University.
Kaleidoscope is chosen for SXSW 2020 Student Innovation Awards finalist
Producer: Vicky Lin, Jehan Sandhu
Programmer: Byungju Lee, Weizheng Lee, Ricardo Tucker
UX Designer: Amber Zheng
Oddly Satisfying: Building Virtual World 2018 Round 5
Team Project, 3 weeks, Unity, Cave Experience
Producer: Emily Kovalik
Programmer: Byungju Lee, Hye Lee Kim
Artist: So Young Han, Marissa Doerger
The Last ETCer: Building Virtual World 2018 Round 3
Team Project, 3 weeks, Unity, Leap Motion
Producer: Xiao He
Programmer: Byungju Lee, Xiao He
Artist: Min Pan, Yanyu Tong
Sound Designer: Mong-Yah Hsieh
Office: Building Virtual World 2018 Round 2
Team Project, 2 weeks, Unity, Meta 2(AR HMD)
Producer: Liam Philiben
Programmer: Byungju Lee, Wenyu Mao
Artist: Jinya Chen, Nidhi Ramanathan
Colors: Building Virtual World 2018 Round 0
Solo Project, 1 week, Unity
3D Modeling
Head Modeling, 2016
3D Modeling of Head using Blender
Body Modeling, In Progress
3D Modeling of Body using Blender
Photogrammetry
Photogrammetry Experiment, 2019
Photogrammetry Experiment using Agisoft Metashape Pro
Animation
Silly Animation, 2015
Modeling, Riging and Animation using Blender
Three.js
Three.js Experiment, 2016
This is an interactive experience in web browser, using three.js and Javascript.
modeling, rigging, and animation using Blender.
Motion Graphics
Motion Grapchics Demo, 2018
Motion Graphics with Adobe After Effects
Background Music: Herbie Hancock, Watermelon Man
Projection Mapping
Mapping Experience, 2012
Adobe After Effects
Background Music: The Z, Base Clef
Digital Fabrications
Winged Victory of Samothrace with Buddha’s head, 2015
3D model collage and 3D printing Experiments
Face, 2015
3D scanning and Laser Cutting Experiments
Light Sculpture
Colors, 2013
Projector, PVC
Paintings and Drawings
Self Portrait, 2014
Acrylic Painting
Cello Human, 2013
Colored Pencil Painting
Monster, 2013
Colored Pencil Painting
House, 2013
Watercolor Painting
Typography
Adobe Illustrator
Illustrations
Adobe Photoshop
Volumetric Interactive Experience
VolTech Claw Game, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
This is VolTech Claw Game, an interactive experience with the volumetric display, Voxon VX1 and space mouse.
With 360 degree nature of this platform, We utilize that as the mechanic in the claw game itself, because player have to look around to examine the location of the prizes. You'll find that playing this game on VX1 is much easier than playing on a flat screen of emulator.
After we tested other XR interfaces, We realized there is the trade-off between precision and intuitiveness. We wanted to keep this one simple, precise and as intuitive as possible. We reverse engineered our experience to find the best way to map 3d Mouse, which was originally included with their unit. We found that the XY axis of the claw game matched joystick style orientation of the space mouse and the drop button as well was perfect for the button on the 3d space mouse.
We want it to blur the line between VX1 and reality and expand the space of our experience. Every time you grab a prize and drop it into the prize box, you will see that prize drop onto the side monitor of VX1.
Volumetric Display: Interface Experiment
Interface Showcase : Emotive Insight Brainwave Headset, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
The prototype showcases an interactive meta ball, created for the volumetric display, Voxon VX1. The guest can change various values using an EEG Headset called Emotiv Insight Brainwear, changing its visual characteristics using brain-waves (noise, shapes, size, color to name a few), making it a fun toy or an art piece for the VX1.
Video Credit to Ayushuman Johri
Interface Showcase : Smartphone, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
The prototype showcases an 4 Player fighting game for the volumetric display Voxon VX1. Players control gummy bears, using their Android smartphones, in a free for all brawl as they try to knock each other off the stage. The prototype went through a few iterations, adding more visual fidelity and detail every version.
Video Credit to Ayushuman Johri
Interface Showcase : Leap Motion, 2020
Team VolTech
Byungju Lee, Kevin Lee, Swapnil Mengade, Rebecca Wolfinger, Ayushuman Johri
This prototype showcases an interactive storytelling experience created for the volumetric display, Voxon VX1. The guest control the narrator's boat using a Leap Motion Controller as they traverse through an environment, following a story based on the poem 'Annabelle Lee' by Edgar Allen Poe.
Video Credit to Ayushuman Johri
Volumetric Display: Visual Experiment
Voxon VX1 + Unity Interactive Shader Experiment: Cube Wave , 2020
Voxon VX1, Korg Nano Kontrol2 Midi Controller, Unity
Voxon VX1 + Unity Interactive Shader Experiment: Blob , 2020
Voxon VX1, Korg Nano Kontrol2 Midi Controller, Unity
Looking Glass
The Looking Glass + Unity Interactive Shader Experiment, 2020
The Looking Glass, Unity, Korg Mini Kontrol 2 Midi Controller
The Looking Glass + Unity Shader Experiment, 2020
The Looking Glass, Unity
The Looking Glass + Ricoh Theta 360 Camera, 2020
The Looking Glass, Ricoh Theta 360 Camera, Unity
Looking Glass Test 01, 2019
Intel RealSense D435i, The Looking Glass, Unity
Looking Glass Test 02, 2019
Intel RealSense D435i, The Looking Glass, Unity
OpenGL
OpenGL Demo, 2019
OpenGL Demo
Shader
Unity Shader Experiment: Blob, 2019
Shader Controlled with Midi Controller, Unity
Unity Shader Experiment: Lemon, 2019
Shader Controlled with Midi Controller, Unity
Other Interactive Experience
Kaleidoscope, 2019
Team Project, A semester, Unity, Cave Experience
Team Kaleidoscope has made an interactive installation exploring cultural implicit bias for the Askwith Kenner Global Languages and Cultures Room located in the new Tepper Quad at Carnegie Mellon University.
Kaleidoscope is chosen for SXSW 2020 Student Innovation Awards finalist
Producer: Vicky Lin, Jehan Sandhu
Programmer: Byungju Lee, Weizheng Lee, Ricardo Tucker
UX Designer: Amber Zheng
Oddly Satisfying: Building Virtual World 2018 Round 5
Team Project, 3 weeks, Unity, Cave Experience
Producer: Emily Kovalik
Programmer: Byungju Lee, Hye Lee Kim
Artist: So Young Han, Marissa Doerger
The Last ETCer: Building Virtual World 2018 Round 3
Team Project, 3 weeks, Unity, Leap Motion
Producer: Xiao He
Programmer: Byungju Lee, Xiao He
Artist: Min Pan, Yanyu Tong
Sound Designer: Mong-Yah Hsieh
Office: Building Virtual World 2018 Round 2
Team Project, 2 weeks, Unity, Meta 2(AR HMD)
Producer: Liam Philiben
Programmer: Byungju Lee, Wenyu Mao
Artist: Jinya Chen, Nidhi Ramanathan
Colors: Building Virtual World 2018 Round 0
Solo Project, 1 week, Unity
3D Modeling
Head Modeling, 2016
3D Modeling of Head using Blender
Body Modeling, In Progress
3D Modeling of Body using Blender
Photogrammetry
Photogrammetry Experiment, 2019
Photogrammetry Experiment using Agisoft Metashape Pro
Animation
Silly Animation, 2015
Modeling, Riging and Animation using Blender
Three.js
Three.js Experiment, 2016
This is an interactive experience in web browser, using three.js and Javascript.
modeling, rigging, and animation using Blender.
Motion Graphics
Motion Grapchics Demo, 2018
Motion Graphics with Adobe After Effects
Background Music: Herbie Hancock, Watermelon Man
Projection Mapping
Mapping Experiment, 2012
Adobe After Effects
Background Music: The Z, Base Clef
Digital Fabrications
Winged Victory of Samothrace with Buddha’s head, 2015
3D model collage and 3D printing Experiments
Face, 2015
3D scanning and Laser Cutting Experiments
Light Sculpture
Colors, 2013
Projector, PVC
Paintings and Drawings
Self Portrait, 2014
Acrylic Painting
Cello Human, 2013
Colored Pencil Painting
Monster, 2013
Colored Pencil Painting
House, 2013
Watercolor Painting
Typography
Adobe Illustrator
Illustrations
Adobe Photoshop